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Swinging Mechanics

Honestly this whole system is really inefficient and weird, but I did spend a lot of time getting the movement to feel satisfying enough...

Consistent Projectile Collision in Unity

The weapon system in Captain's Hold is a system that I'm particularly proud of. Of course, I don't think it's a perfect system, and there...

My Struggles During Capstone

I ended up having a lot of fun workin on this project over the past six months. I definitely had some struggles, with my personal life...

Designing Our Space Pirate

One of the most difficult parts of this project was also the most important. Designing the player character for this project was a 10...

Searching For Shaders

By far the process of finding a toon shader has been one of the biggest challenges for me in this project. It has gone through many...

AI Inspection

Overview: Putting all of the AI together has caused a few problems, enough of which makes the AI not feel very smart, and sometimes hard...

A Much Needed Reflection

Overview: If you have been following along with my blog post, you’ll quickly realize how much time has passed since my last post. It has...

Weeks Three and Four: Behavior Development

Overview: As you may have noticed, I fell a bit behind on posting to the blog, so I’ll catch up on what I’ve been working on! The past...

First two weeks: Design and First Steps

Overview: The last blog post was more of an introduction into the project. This week I will be diving more into the first steps that the...

Starting the project: Captain’s Hold

Overview: Hello there! Welcome to the first blog post on my capstone project: Captain’s Hold. The purpose of this and the following blog...

Ship ReDesign

While the team enjoyed the look of the color palette, many testers had a hard time to determine that our ship was indeed a spaceship....

Initial Ship Design

One of the biggest challenges when starting this project was to design an entire ship that could have engaging elements on both the...

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