Greg MendezSwinging MechanicsHonestly this whole system is really inefficient and weird, but I did spend a lot of time getting the movement to feel satisfying enough...
Greg MendezConsistent Projectile Collision in Unity The weapon system in Captain's Hold is a system that I'm particularly proud of. Of course, I don't think it's a perfect system, and there...
Lee RundellMy Struggles During CapstoneI ended up having a lot of fun workin on this project over the past six months. I definitely had some struggles, with my personal life...
Cole FunckDesigning Our Space PirateOne of the most difficult parts of this project was also the most important. Designing the player character for this project was a 10...
Cole FunckSearching For ShadersBy far the process of finding a toon shader has been one of the biggest challenges for me in this project. It has gone through many...
Joseph WalkerAI InspectionOverview: Putting all of the AI together has caused a few problems, enough of which makes the AI not feel very smart, and sometimes hard...
Joseph WalkerA Much Needed ReflectionOverview: If you have been following along with my blog post, you’ll quickly realize how much time has passed since my last post. It has...
Joseph WalkerWeeks Three and Four: Behavior DevelopmentOverview: As you may have noticed, I fell a bit behind on posting to the blog, so I’ll catch up on what I’ve been working on! The past...
Joseph WalkerFirst two weeks: Design and First StepsOverview: The last blog post was more of an introduction into the project. This week I will be diving more into the first steps that the...
Joseph WalkerStarting the project: Captain’s HoldOverview: Hello there! Welcome to the first blog post on my capstone project: Captain’s Hold. The purpose of this and the following blog...
Brett PrankShip ReDesignWhile the team enjoyed the look of the color palette, many testers had a hard time to determine that our ship was indeed a spaceship....
Brett PrankInitial Ship DesignOne of the biggest challenges when starting this project was to design an entire ship that could have engaging elements on both the...