Swinging Mechanics
Honestly this whole system is really inefficient and weird, but I did spend a lot of time getting the movement to feel satisfying enough...
Honestly this whole system is really inefficient and weird, but I did spend a lot of time getting the movement to feel satisfying enough...
The weapon system in Captain's Hold is a system that I'm particularly proud of. Of course, I don't think it's a perfect system, and there...
I ended up having a lot of fun workin on this project over the past six months. I definitely had some struggles, with my personal life...
One of the most difficult parts of this project was also the most important. Designing the player character for this project was a 10...
By far the process of finding a toon shader has been one of the biggest challenges for me in this project. It has gone through many...
Overview: Putting all of the AI together has caused a few problems, enough of which makes the AI not feel very smart, and sometimes hard...
Overview: If you have been following along with my blog post, you’ll quickly realize how much time has passed since my last post. It has...
Overview: As you may have noticed, I fell a bit behind on posting to the blog, so I’ll catch up on what I’ve been working on! The past...
Overview: The last blog post was more of an introduction into the project. This week I will be diving more into the first steps that the...
Overview: Hello there! Welcome to the first blog post on my capstone project: Captain’s Hold. The purpose of this and the following blog...
While the team enjoyed the look of the color palette, many testers had a hard time to determine that our ship was indeed a spaceship....
One of the biggest challenges when starting this project was to design an entire ship that could have engaging elements on both the...